I am not experienced in prod cycles so take what I say with a grain of salt. I first found a layout that could assemble the product using salt/qs/silver trios, this one can work roughly at 22 cycles per product which is slightly faster than 8 cycles per trio, so my chamber does NOT have a nice ratio. First I tried to find reliable chambers that at least could produce one vitae/silver per 8 cycles, with the possibility of overclocking. In this case, my chambers can temporarily output vitae/silver/qs every 6 cycles when there is enough idle time because most arms work at period 4 or 6. There is probably a looping 23/22 cycles per product solution but I couldn't find it. For comparison, I found a looping 24-cycle per product solution that lasted 159 cycles. Not finding a fast looping solution meant I had to hard code EVERY FUCKING INSTRUCTION. At the cost of my sanity, I have been reducing the cycle count bit by bit until the current benchmark, which is 11 cycles lower than the original solution. I am confident there are still a couple of cycles to be saved from this layout, but I have no time left. If you pay close attention the product is not assembled the same way every time, which means copypasting didn't work: changes at the start of the solution meant I had to program 1000+ instructions AGAIN. As you may have guessed, it was not a pleasant experience, I just hope it was worth it.